I'm working on this thing. It's going to be a mashup of World of Dungeons and Deadlands: Hell on Earth. I'm creating on a core mechanic that I'm hoping functions similar to WoDu/DW/AW in effect, but with an added dimension to allow for a few more mechanical modifiers to come into play. Mechanically, it's inspired by NYC2123 RPG
, *World games, Danger Patrol
, The Bureau
, and my old APEX system
. Here's the primer so you see what's I'm doing.
Can anyone help me make sure the math is good here? I'm pretty savvy when it comes to figuring dice probabilities with anydice.com, but the way I designed the mechanic is throwing me off and I'm unsure. Basically just wondering if I have a good sweet spot here or what the problem (if any) might be.