So the thing is, I just found out about these story telling games and I really like the freedom you have in games like Universalis or Muse. It's awesome what you can create. There is just one problem...
It's hard to get someone to play something like that with me, if there is no real goal. No way to loose or win the game, either alone or as a group. No struggle. It's more like sitting together and writing a book together. It's not really what I would call a game. I don't think my friends would care to bid to frame a scene if it doesn't do anything for them. You know what I mean?
So my question is, is there a story telling game (like Universalis) that has an actual goal the players have to achieve?
Maybe someone has made up his own house rules to give the players of Universalis a reason to do stuff?
I would highly appreciate any answers. I love the concept of story games, but it's kinda like Minecraft which was a huge disappointment for me. It's cool, that you can do whatever you want, but it's pointless and gets boring if you don't have any challenges or goals.