I am currently working on the fourth iteration of my game Criterion City. During the course of playtesting I realized my game no longer did what I wanted it to and I set it aside for a while to work on other projects. I have now moved back to it with renewed vigor, and I think that I am moving in the right direction. I have run into a bit of a snag though. Everything on my character sheet is a trait that can be used to gain a die for a roll, save for the Name. I know I could just leave the name as a non mechanic, but as the setting requires that each person have a name of importance to the character, the name actually means a lot in fiction. I would love for it to mean a lot in the mechanics as well. I just can't seem to suss it out. How do I make the name not less vague, while still giving them the freedom to pick a name that they want?
Thoughts? Or was I too rambling in my questions? If I need to clear it up in some way I can certainly try.