I'd like to talk about something that's been on my mind for a while: the relationship between YA fiction and roleplaying/story-games.
- For someone designing a YA game, what would some interesting themes and subject matters to touch on?
- What are the challenges/social issues involved in marketing a narrative-style game to that age group?
- For supers/saving-the-world-style games: Isn't romaticizing teenage vigilantism kind of reprehensible, not to mention difficult to justify fictionally?
And futhermore --
- What is our (especially American culture's) obsession with teenagers anyways?