I'm looking for some advice about NPC family members and "looking through the crosshairs."
I'm getting ready to start my first game of Apocalypse World. It'll be over Google Hangouts and starting either tomorrow or next Friday depending on whether the other game that my group is playing is going to be ready for this week or not.
Rather than electronically hand out the playbooks during the first session, I sent out the playbooks a week ahead so that people'd have a chance to read them and print out which ever they needed before the game starts.
One of my players came back with this: "Leanin' toward either a rook Quarantine (primarily for crazy plot-reveals about the past), or a grizzly ole' Chopper (which I trust means biker, right?) who's in love with an NPC Touchstone. Hell, maybe he even has a daughter to protect..." (I don't want to allow the Quarantine, and told him so.)
So, according to the principles, I should look at such NPCs (lover and daughter) through the crosshairs. They should be involved in triangles, and so on. And I'm not supposed to protect them.
I think this is where I'm looking for advice. First off, is that a correct interpretation of the principles? And assuming it is, I'm wanting to set expectations correctly, because it's certainly different from the expectations in games I've played with this group. I haven't really decided how best to set such expectations, however.