So...building on my success with the Moppets delving using World of Dungeons, I've started a couple of groups for kids. Dungeon Girls is for my older 7th grade daughter, her best friend, and three good friends from her old school (she started another middle school this fall). I'm running this group every other week, alternating with Dungeon Kids, which is for Junior Moppet and a couple of her fellow third-graders. Today we had the second Dungeon Girls game. I'm happy to report it's going swimmingly. Two girls have zero experience with gaming before this, one had some D&D experience, and the bestie has had a smattering of experience, some of it with me and the moppets. They're all super enthused, bring a lot of energy to the table, and are all busily drawing their characters, pets, gear, you name it. They all want pets, actually, but since only the Ranger and the Druid have the Pet Special Ability, they're hitting the markets with their loot hoping to buy exotic animals they can train.
The Dungeon Girls are fielding a Druid (ranger-wizard mix), a "Guild Assassin" (ranger-thief mix), a Ranger (with a motherfuckin' LION for a pet), a Wizard, and a Paladin (fighter-cleric mix). So far they've been hacking their way through cultists and lesser demons, and they've spent quite a bit of time shopping. They've been great about deliberating and negotiating. Today as their fifth arrived to generate her character, they decided on their own that they wanted to adopt the Dungeon World notion of only one of any class being played, so as to protect the uniqueness of each character. I hadn't told them about that or suggested it; the idea was completely organic.
The Dungeon Kids only have the two players so far, since their third hasn't made it to a session yet, but they're each running two characters. Junior Moppet has her Thief, who just hit third level today, and a Wizard. Her bestie has a Ranger and a straight up Assassin (thief-fighter mix). Last weekend they played for five hours straight, and truth be told, they're incredibly good at embracing and suggesting adverse outcomes.
Anyway, I just wanted to share. More kudos to John Harper. World of Dungeons is pitch-perfect for this set--I've played with adults too, and it's golden, but the kids, damn...they're eating this up. The parents are excited too. It's really, really fun.