About a year ago, there was a series of threads about heavily plotted games/scenarios, with the first thread entitled "4 out of 7 cried"
The threads talked about carefully prepared, heavily guided (or, to some, railroaded) scenarios which created a particular emotional impact on the player by delivering a very specific experience. These games often removed a lot of player choice in order to focus in on a specific game experience, like a thrilling roller coaster ride.
Many people in this community (myself included) were quite shocked by these stories, since the general trend in "Story Games" has been moving towards player agency and unpredictable outcomes. Pre-planning outcomes and scenes, leading the game to a specific finale... all these things are often seen as "trad gamer" tools, and anathema to "new school" play. Surely that's "railroading", and an evil, dysfunctional road to a terrible time?
And yet it seems that some people are creating these really controlled experiences and they really deliver. A lot of people engaged the gamers who wrote about this style of play with detailed questions and fascination. How is this done, and how is it done well?
Here's my question to you:
It's been a year.
If you were one of those people--shocked at this style of play, shocked by the content of those threads, reading along with fascination--how has your gaming changed since those discussions?
* Have you tried something new or something different in your own gaming, inspired by these stories of "successful railroading"?
* Have you participated in a game like this yourself?
* Have you run a game like this?
If you answered "yes" to any of those questions, how did it go? What was it like? What were the challenges, what were the successes?