I'm happy to share that my RPG's rules and setting are finally in a "ready to share with the world" level of readiness. That means I'm ready to get constructive criticism and process it.
May we start by looking at the intelligent races
of Narrative Adventures Made Easy
What stands out for good or bad?
Where do my skills as a wordsmith need work?
Other constructive comments?
Thank you very much for helping me!UPDATE March 2014: The RPG has been renamed Nine Powers, but the questions still stand...