In this post
JonB writes, "Savage worlds is [easy to play / fun / tactical mapping without taking hours, like 4e D&D does."
Would someone please elaborate?
I have never played D&D 4e. In case it helps write a reply, know that I have checked out the (first) Player's Handbook from the local library, and so understand somewhat that virtues and problems of having the various character classes so similar. But that is a very different issue from "combat moves at a glacial pace", which I have also heard before.
Should I ask a more specific question. Perhaps "What slows down 4e compared to D&D 3.5 or Pathfinder?"