Straight to the point.
Title: Pride and Prejudice
The game: A game for two players defining the past, the present and the future of their characters (and eventually killing the one moved by the other player).
Reference page (in italian): http://www.levity-rpg.net/it/?page_id=1043
Draft playing procedure (in italian): http://www.levity-rpg.net/it/wp-content/uploads/2011/11/OrgoglioEPregiudizio-sketch-proc.pdf
English procedure (and reference page) under definition
What I need: generic feedback, useful hints, playtest (I've playtested through the last year with 15-20 games), questions about design choices...
I'll use some image that I hope will immediately clarify the game procedure.
The game has a Preparation phase.http://www.levity-rpg.net/it/wp-content/uploads/2012/07/OP-1.png
After the preparation phase Scenes are Played. Scenes are played in two phases.
Phase 1: "Moving forward the Narration" (Player A narrates scenes 1, 3, 5. Player B narrates scenes 2, 4, 6). Phase 1 ends when the player says "Scene End".http://www.levity-rpg.net/it/wp-content/uploads/2012/07/OP-2.png
Phase 2: "Fighting for my character". This is the 'fighting' phase in which the players try to force truth of fictional elements through playing statements. This is the phase when Pride, Prejudice and Token values are used (and are affected by the winning and the losing of one statement with respect the other).http://www.levity-rpg.net/it/wp-content/uploads/2012/07/OP-3.png
But is better understood with one example:
PRIDE in Actionhttp://www.levity-rpg.net/it/wp-content/uploads/2012/07/OP-4.png
PREJUDICE in Actionhttp://www.levity-rpg.net/it/wp-content/uploads/2012/07/OP-5.png
At the end of Scene 6, Phase 2 the final scene is played.
This basically happens with Player A and B
- Narrating their desired ending (ending must respect all fictional constraints determined by previous scenes)
- Rolling 1 die + Pride and Prejudice values + token (x2)
The highest result wins.
The game lasts around 60 minutes.
It is possible to reduce playing time around 20 minutes reducing scenes (and modifying a bit the currency mechanic).
I'm going to write in the next few days the final version of the manual (ready for editing and publishing purposes).
Thanks for any feedback.