A recent comment (that I unfortunately cannot relocate for proper credit) said something like:
"As a change from designing a big campaign-spanning plot in advance and then looking inward for each component adventure, try building outward from the adventures. After each session ask, 'How could this have been part of something more complicated?'"
I realize I am terrible at this. Please help me brainstorm what types of questions I might ask to become better.
For example, I can think of...
1. Who else benefited from the main bad guy's plans? How did they benefit? How has this adventure been a part of their recent or future activities or plans?
What are other lines of thought to pursue? Thanks!