Sorry for the weirdly ambiguous title for the thread folks.
I've been posting thes minis+ threaads because, well, I like minis, but I also like the openness of different kinds of RPGs/SGs.
One of the things I like in SGs/RPGs (of certain kinds), is that the fun of play doesn't come down to personal victory in-fiction. I have board games and card games and computer games and sports for that kind of fun.
Instead, I'm big on the Wallowing in the Source Material part of play. That can mean tweaking that material. It can mean combining with unexpected elements ( maybe from other source material) or taking a serious/humorous look at something in contrast to the original approach that is considered to be the opposite. Really it can mean all sorts of mixing and mangling of a much-loved source material, including source material you've created yourselves.
Given all that, the classic Legacy-think of minis rules pointing to tactical victory of the little toy menz really isn't in line with the kind of fun I'm getting from those kinds of SGs/RPGs that I'm talking about.
I've been scribbling a bunch on my own about how I'd approach minis play a bit differently. None of it is really ready to throw out there yet for folks to look at. It's all about Wallowing Fun.
In the meantime though, I have thought about a Wallowing Fun approch to event endings. By "event" I mean a one-day affair, with gobs of minis play.
My idea hinges on comparing the event to a movie production. The participants are both creators and audience ( we've talked about that concept around these parts in a number of threads), and that too kinda plays into the wallowing fun.
After the fiction creation/play part of the event is over, rather than wrapping things up with a counting of victory points ( or equivalent), we end the thing with questions related to how the "film" was received by audiences upon release.
There are a series of rough questions I've come up with. I've tried to gear them to things that will encourage players to give feedback and warm fuzzies to one another without being entirely, and perhaps uncomfortably, direct and judgmental. Some of them are geared towards helping the person putting on the event to indirectly elicit feedback that will help them put on a future event.
They're also there to reinforce the concept that the point of this sort of play is plain different from the more commonly known minis tactical excercise.
The concept is for the questions to be on cards, with players choosing ones to pick up and answer. Maybe they're dealt randomly, maybe players get to choose one or two from a dealt hand. Maybe they're all placed face up and players choose them one at a time in a circle. I don't even know quite yet myself.
In any case, the next post has the ones I've come up with.
Any feedback is greatly appreciated for more ideas for question cards.
Beyond that, I'd like folks who think this Minis Using, Source Material Wallowing type play sounds like good fun to jump in with their own ideas on how to achieve that and reinforce the concept by way of procedures and mechanics that go maybe a bit outside of the classic minis wargaming rules legacy.