So I am working on a game. It is basically (honestly) a die pool game, with a gimmick. The gimmick is that you do something entirely different with the dice for different situations. It all works and is coming along great, but I need some help with this part.
Madness / Sanity / Corruption
A mechanic that does this and makes it work in an interesting way.
What are some mechanics you have seen simulate this in interesting ways.