Hi! Now that Indie Hurricane at Gamestorm is done and still fresh in our minds, I as convention organizer wanted to ask you all for feedback: What worked, what did you struggle with, and what was missing?
This will likely be several threads. We already talked about the games themselves
(please continue this trend!), so what I want to know next is: how did the play space work for you?
To reiterate what the space was like: Indie Hurricane games were scheduled in Room Birch and the "Upper Lobby" surrounding Birch. There were three big round tables in the Upper Lobby, as well as three (I think) couch-and-coffee-table setups of various designs. Inside Birch were 8 rectangular tables pushed together to make 4 large square tables. I noticed there wasn't space to walk through the room, so on Friday afternoon I asked hotel staff to remove two tables, making two large squares and two small rectangles.
The Gamestorm office and swag room was operating out of Ash, tucked into a corner behind all this. The room was open at various times a day for people to turn in the Gamestorm Bucks they had earned by running games, in exchange for products donated by retailers, organizations, publishers, etc.
Indie Hurricane also held panels in room Alder downstairs by the main lobby and registration tables, some games in Children's programming in Discovery B, one game in the LARP room in Discovery DE, and Sea Dracula upstairs in Oak (way down the hall and tucked away around a corner). And we had an Indie Hurricane booth in the Dealers' Room, with tables nearby for demoing games.
So, what worked, what did you struggle with, and what was missing?
Did the tables work well? Which tables sizes and shapes were most convenient? Was there some seating arrangement you found yourself wishing for?
Was the space itself pleasing? Were games crowded together or did you have plenty of elbow room? Was it a relaxing environment to play in? How was noise?
Did you have an ok time finding your way around? What could've been clearer?
(next topic: game scheduling!)
PS. I'm crossposting this to the Go Play PDX forums
since that's online homebase for the Portland indie gaming community. Feel free to participate in either conversation as is convenient and desirable for you!