A short while ago, Jamie was asking about
Mouse Guard "principles". It struck me that the list we made in that thread would greatly benefit someone running MG for the first time. Not as a rules cheat sheet but a "what am I supposed to do here" cheat sheet.
Earlier today, I saw Mark (buzz) on G+ asking for advice about running AW for the first time. John Stavropolous made a pretty kickass list of stuff to watch out for.
And now here
I see Chris asking for advice about running Lady Blackbird.
So this has made me think, would there be value in creating a sort of database of "how to run cheat-sheets" for various games, formatted in an uniform manner? I know Apocalypse World has very neatly laid out advice on how to run it. It's all in there! But sometimes things benefit from a rewording or alternate explanations or a somewhat different take from what the original offers.
For example, I've taken what John said about AW on G+ as the backbone and mashed it up with stuff from the book, my own observations and stuff other people said and turned it into this: How to run AW?
And then I took stuff from the Mouse Guard thread and turned it into this: How to run MG?
Here's the thing. Both of those took like 30 minutes. I'm sure with a communal effort we can make them both better, prettier, with better layout and advice. I'd also love to see more of those for other games. I'm sure JD could do a kickass sheet for Vampire. Someone should one-sheet Lady Blackbird. I know there's a Burning Wheel 101 summary of rules by Chris Chin out there, so why not turn stuff from the Adventure Burner into a compact set of guidelines/principles/advice, too? Sage did a lot of work on extracting advice from various editions of D&D in the search for Dungeon World principles, so that's another thing. Johnzo recently made an awesome thread about running 4E, but it's a bit long. Is someone daring enough to turn it into one page (ok maybe two?).
Who's with me?