This spilled over its comments limit in Stuff to Watch so clearly we want to talk more about it!
Plus Zak S. pointed out that my post at the Mule inspired by this video
is kinda hard to understand and full of offhand references that are kinda inaccessible unless whoever’s reading tries really hard. Which I regret! So if there are ideas there worth unpacking here's a conversation to do it in. Two that come to mind:
- The landscape we see in this video is the landscape of D&D if we take the default assumption that the world is ancient and littered with the remnants of millennia-old civilizations. Specifically desert should be the most common terrain type because that's what you get when humans practice civilization in what used to be a fertile crescent for a really long time
- The way that MIA gets power from working with and against the strongly gendered elements, such as having her face uncovered, points to a way that players can get juice from the strongly gendered elements in OD&D like fighting-men and the races of Men, Elves, Dwarves, and Hobbits. A great pulp-inspired adventure like Dwimmermount can rorschach these themes for groups that want to explore them by using that language and paying attention to the presence of both male and female characters and depictions in the dungeon. Carcosa goes one better by using a particularly heady strain of pulp to introduce language that can point to race as well gender - is that the race of White Men or Ulfire Men you mean? Note that by the criteria I'm groping toward in The God of Abortion
neither of these bugs me as authorial intent or railroading to confront an issue because you can play it straight; Carcosa and The Female Man
work for me because they are satisfying when read just at the level of authorial intent I like best: "allow me to entertain us both by exploring interesting stories that might happen to people if they were in a world where cloning was a primary means of reproduction".