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Posted By: Zak SYour interpretation ALSO requires adding to the story the detailCicely said "25%" even though she didn't want to.
Posted By: Zak SThis is perceived as part of a larger "early gaming is about a dictatorial DM riding roughshod over players' in-game and metagame goals so we have to make indie games to avoid this kind of thing" story. Or as you would call it here "narrative".
Posted By: Zak SYour interpretation requires "Note: she did not change her mind, she merely acquiesced to pressure". It's an interpolation.It is a guess.
Many people look at this and go: this is a DM asking someone what they want and it would be CRAZY for someone to be playing a game in a way they didn't want to with a DM they wouldn;t want to. The fact that this group existed and continued is powerful evidence everyone was cool with this game.
Posted By: Zak SA sizable chunk reacts as if Story-Games is a support group for people who were abused by Dungeons and Dragons as a child and any mention of how maybe some people enjoy orcbabykilling, PvP, pickpocketing, antisocial behavior etc, and that this enjoyment has nothing remotely suspicious about it etc etc
Posted By: Zak SYou are assuming/interpolating that she changed her mind in response to pressure rather than because she made a decision to change her mind that wasnota response to pressure. It was just "a person changes his or her mind" like happens once in a while. For a million internal reasons.You selected one possible reason she could've changed her mind and left a million unconsidered.
Posted By: Paul T.Specifically, about the "orcbabykilling, PvP, pickpocketing, antisocial behaviour" style of play. I can see that there are people out there who really enjoy this style of play, and I want to learn more about it. I'd like to be able to do it, or do it better, and make it go well. I've seen it done right occasionally, but also seen it gone wrong the vast majority of the time, so thinking about how that ratio could be improved (or even just hearing about how some people can enjoy it all the time because of their own preferences, if that's not possible) would be simply awesome. What makes that kind of game rock, and how can we get more of it, while avoiding the possible problems?
Posted By: Zak SWhy do you insist that her third answer was a response to pressure rather than an internally considered changing of her own mind for reasons of her own?
Posted By: jhkimHowever, it also seems like it has to do with what we consider to be jerk-like behavior regardless of the larger context. It seems like some people are saying thatregardless of circumstances, whatever the player declares about the character should be 100% accepted.
Posted By: Zak SOh, also, do not play with people you don't like.
Posted By: Zak SYour interpretation is that she changed her mind in response to "pressure".
Posted By: jhkimThe text seemed consistent with a fun, non-bullying game
Posted By: Zak SAnd the old "You are adding that in": defense will not fly--you are "adding in" just as much if you assume he is being insensitive or sexually aggressive toward a player.
Posted By: Zak SJackass' actions had actually been played during the previous games (he had been tryong to seduce her during previous "sessions") hisattempt(not the success) occurred. It was at the table, it as not retroactive conjecture.
Posted By: Zak SIt is very easy for a person to make sexual advances on another person in an RPG and the target of those advances says nothing. Happens a lot. Do you not believe me?
Posted By: Paul T.Posted By: jhkimThe text seemed consistent with a fun, non-bullying game
For me, there was a key bit in the introduction. At first, I had been picturing him as someone who fancies himself as a "man of the people" but is still full of upper-class priviledge and doesn't really understand. However, as he was arriving at the mansion, I improvised how he chatted up the butler, saying "So, James, how is your wife?" The GM responded with "I don't have a wife, sir, and my name is Sam."Now, in acting improv, that's a bit of a stumbling point. I accepted it, however, and at that point Jeremiah went from ignorant to being a complete hypocrit. It actually turned out interesting, because I played up his "good side" even more -- while in the end he turned out horribly evil.