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Posted By: Ross Cowmanyeah, skill building workshops would be the way to go. I facilitated a couple at the library in Olympia, and they went over really well. "You Kick; We Bang" on Kickers and Bangs, and "How to Start a Fire" on escalation. (I had another on scene framing that we never got around to)
Each had a brief overview of the topics followed by quick scenes and critique / analysis by the participants. I love how in workshops you can immediately stop and go, hey lets talk about what just happened, or why was that scene awesome? in a way you can't during a game.
Posted By: J. WaltonWhat would people want workshops about? I have an inkling to maybe run one about hacking Apocalypse World.
Posted By: TylerTA self publishing workshop would be cool, i really think the cheapness of printers and digital cutting allows for publisher owned pod for board and card games and even small booklets.
also a kick starter workshop would be cool.
Posted By: Christian GriffenSpeaking of techniques, we could do some improv theater stuff. I've been taking workshops for almost two years, and there are others (hi Matt!) around with experience as well. Just for fun, or specifically to tie it to gaming, whatevs. I kind of planned to do something at GPNW this year, but we could do a trial run or something at GS.And then there's this list from the thread contemplating the happy intersection of convention panels and jackson tegu"
Posted By: McdaldnoB.) Designing games about emotions rather than ideas.And Jake told me in email:
C.) How to play a game like it's the only thing that will save your life. (ie, making play matter.)
D.) Pitching games to people who've never played games.
E.) Running games in unexpected venues (the art walk, at a punk show, at your mom's funeral, etc)
Jake RichmondI've enjoyed hosting and participating game design panels in the past, and would be happy to organize one again, preferably with a focus on building and publishing games as an indie designer ("You can do this! Here's how!).So! It looks like the panel idea he have mostly boil down to:
Also, I'd love to host a panel for first time role players. This was Ben's idea for PAX, but I think it would work well at GameStorm. An intro panel where we run a session of GxB, with panel participants taking turns playing the dates and narrating the scenes,and panelists playing Momoko. I'm always surprised by the number of 1st time role players we get at IH events, especially women who are there with boyfriends and don't have anything to do. An interactive panel like this could be a lot of fun.
I'm very interested in hosting either an art in game design panel or a using comics to teach and sell games panel, but I don't know if there'd be enough interest in this. If there is, I'd love to push my webcomic credibility here to help draw attendees in.
Similarly, I'd love to do a "Designing games for anime fans" panel, but I doubt there'd be enough interest. I'll save it for PAX or Sakuracon.
I'd also like to do Sea Dracula on either Friday or Saturday this year to draw a larger crowd.