I'm going to be GMing a session of Dungeon World tonight (I don't think the rest of my group reads this forum regularly, but if they do they should skip this thread to avoid spoilers). Our group just played through the Bloodstone Idol adventure over the past few weeks with a different GM, so I'm trying to follow the new DW Beta rules for how to play and create new adventures. I'm personally uncomfortable with a complete "just wing it" style (a blog post
with my thoughts on that general topic) but DW says you're allowed to prep a bit if you want to. Basically, what I want to do is create a small dungeon that I'll be able to use tonight after character creation with the intention of building a more character-question-based campaign after that.
So when I get to the Fronts section of the book I get somewhat confused. Each Front is supposed to have "a few" Dangers (on twitter Sage said 3 is good, 2 is sometimes acceptable). Each Danger needs to have an associated Impending Doom, which implies that each Danger has an agenda (either intentional or just by its nature). I wanted to create a simple kidnap scenario, where a villager is carried off by a small cult to an ancient ruin to perform a ritual. The ruin is currently the nesting place a big territorial lizard in the main entrance chamber and home to a small group of goblins who have found a back entrance into another chamber. The cult is obviously a Danger: they've got an agenda to summon a demon who they think will rebuild an ancient empire (I have a little trouble with this because I don't want to fill in every step along the way to Tyranny with Grim Portents because I doubt it will progress that far, but I think I'm getting the gist of it right). The lizard, however, just wants to live in its nest and control its territory. If it doesn't have adventurers or cultists trying to poke at it, it's perfectly happy with the status quo in the ruin. The goblins maybe
have an impending doom of wanting to expand their tribe indefinitely but that seems like a stretch, too. I thought I'd just create a "Current Residents" Danger and stick moves like "Lizard goes out hunting" or "Goblin sets a trap" in there, but since that Danger doesn't have the Impending Doom or Grim Portents stuff associated with it (also confusing: it's slightly ambiguous whether some of these are per-Danger or per-Front) it doesn't seem like a valid Danger. So now I don't have enough Dangers to be a valid Front. But I don't think I want
a more involved situation with multiple active agents right now, because I'm just trying to fill a single session. I'd be happy to change any of the stuff I talked about above to make things work, but I'm having a hard time navigating how I'm supposed to be using these rules. Maybe I'm not even supposed to be using these rules for what I'm trying to do.