Today I learned about the concept of Living Campaigns
Although there are faults in the concept, the idea of a huge parallel campaign tickles my geeksense.
I am not sure I understand exactly how this works though. Does anyone here have any experience with a Living Campaign?Living Greyhawk (2000–2008) A D&D campaign set in the original Dungeons and Dragons world of Greyhawk, this campaign was introduced at Gen Con 2000 in conjunction with the release of the third edition of Dungeons & Dragons. The real world was divided into 30 administrative regions, each one keyed to a specific region of the Greyhawk world (that is, France = Ekbir, Switzerland = Dullstrand, Australia = Perrenland, etc). Players could either play "Core " adventures that were available to all players worldwide or adventures that had been specifically created for their home region, but they could not play adventures written for other regions. (In order to play adventures from another Greyhawk region, the player was required to physically travel to the real-world area associated with that region.) The campaign was less popular than Living City, but still had over 15,000 players and over 1,000 adventures, but with the advent of Fourth Edition rules, the campaign was drawn to a close in 2008 and replaced with the Living Forgotten Realms campaign.
Also: Living Divine Campaign
And Living forgottern realms