A very little idea, indeed:
So I was listening to that Durham - 3 podcast the other day, the one about violence in gaming. At some point someone comes up with the idea of a game in which violence was totally not an option. Cool. I imagine a game, in which characters by default walk through your standard fantasy gaming dungeon, only the can't kill anything, of course. Everything else in the dungeon still very much wants to kill them, for sure.
You could tweak an existing game to do this. A PtA show springs to mind, focusing on the interactions between the party members, who are under a curse which prohibits them from using violence. Hm. Naw.
DitV? "I raise! "Dude, don't kill me! Isn't there a luv beam in one of those beholder eyes?". Naw. Well, it might work if the party consisted of some kind of monks trying to convert the dungeon "Brother, let me tell you about the way of non - violence..." Naw.
Why does a game without violence seem so funny? I mean, all that violence in a standard dungeon seems kinda adolesecent. Whole games about killing things and taking their stuff? Come on. But it's fun, seriously, whereas a game in which violence is not an options sounds so awfully educational. Hm.
Ah - Breaking the ice. One's the dungeon, one's the party. Neat.
You could probably just run a a D&D game with like a hand tied behind your back, and only allow for non - lethal methods.
Hum. What would rules in this game focus on, I wonder. Talking? Running? Being invisbile? Befriending the monsters?
Maybe a dungeon is a stupid idea. A thematic game, maybe, all about nasty relationships gone wrong, which is designed as to drive the characters to a point where they actually want to kill someone but just can't.
Does this have potenial at all?