I've got a game I've been working on for a while called Final Hour of a Storied Age
. My web stats are telling me that I've been getting a steady but very small amount of traffic to the game's page (I try to provide links to my game when I think it's relevant to a converation, such as in some recent Tolkien threads, and hopefully it's not coming across like spam) but I haven't seen the kind of buzz or interest that I would hope for. I know I have some issues with my pitch (I have a hard time figuring out how to get across what makes my game different from other games without sounding "negative"), but I'm also wondering if there are things I can do in terms of layout, presentation, or writing in the game itself that would help it better connect with people and maybe get them interested enough to playtest. Some things are currently beyond my budget or skillset, like getting art or having a super-slick layout, but I'd like to be able to do what I can to make the game easily consumable for potential players. Are there rules that are confusing? Page formatting that makes the reading experience unpleasant? Parts of the text that feel like slogs to read? Diagrams or examples that are more confusing than helpful? Things explained in the wrong order? Questions that you had while reading that you wish were answered by the text? I'd like feedback about all of that kind of stuff. What's most important to me are honest reactions to what people see, so don't worry about hurting my feelings by saying something negative or feel like you can only point out a problem if you can suggest a solution.
You can get the full PDF and my two paragraphs of marketing spiel at the game's download page
, or here are direct links to the current version digest-size page PDF
or the printer-friendly version
which eliminates some blocks of color and puts pairs of pages side-by-side on a landscape oriented 8 1/2 by 11 page.