We have been talking about playing InSpace
(the scifi variant for InSpectres
) for a while now. We made characters over a month ago, but work schedules and real life hassles have been getting in the way, preventing the actual play. finally, though, the stars aligned last night and everyone was available, so the Second Chance
could actually take flight.
The Second Chance is a starship primarily crewed by humans, but it is owned by a strange alien benefactor. She had agreed to support the crew on their mission to explore and investigate mysteries, though she had a few areas of particular interest: the ancient race of aliens called the Forerunners, any warps in time or space and negatively charged tachyon fields. The ship's science officer, Miri Peirce knew of a human scientist that was an expert in tachyon fields, Dr. Cherenkov. So the ship's first step would be to consult with Dr. Cherenkov and learn more about the behavior of negatively charged tachyon fields.
Dr. Cherenkov was studying a field of gases circling an electromagnetically charged black hole on a small research space station. As the Second Chance came out of the jumpgate, they established radio contact with the base. Just then, there were three strange energy pulses from the field of gases, and the radio went dead.
Thus ended my (slightly too long) backstory, and we arrived at the central question of the session: "Where is Everybody?" Finding the answer to that mystery would be the central focus of the session from there on out. (This would have been the opening teaser segment in a TV show. Then we'd play the opening credits, go to a commercial break, and come back to the players investigating.Dramatis Personae:
Captain Noah Harrington
, the often underestimated ship's captain (played by Ross for the first half
, the ship's science officer, who used a series of cybernetic chips to store all the scientific data that she needed (played by Amber
, mysterious cybernetic monk, working as the ship's janitor and general laborer (played by Heather
, the scruffy communications officer (played by Ross in the second half
The captain ordered the ship's pilot to dock with the station, despite the lack of radio response. We used Contacts rolls generally to order around the rest of the crew, so Ross rolled and got a 6. Excellent success! He described Sugita the pilot trying a crazy maneuver that would force additional air into the ship from the station, thereby saving the ship valuable resources like air and refueling time. But he didn't describe the ship docking safely or smoothly, and the maneuver involved the ship ramming into the hold with enough force to fill the cargo hold. That sounded like a sudden stop, so I had everyone take 1 Stress from the sudden jerking around. Davies and the captain were fine (Davies gained a Cool die, useful for later on). Amber rolled badly for Dr. Peirce, though, and she took a -2 penalty. (This was the beginning of a long, nasty series of stress for Dr. Peirce.) Amber described how Miri had been on the stairs when the ship stopped suddenly, causing her to fall and break her legs. (That -2 penalty took her Athletics score from 2 to 0, meaning she couldn't accomplish anything physical unaided.)
Ross's narration from his roll also added in some clues to what happened to everyone. Specifically, when Sugita looked at the environmental readout, she noticed that the micro-organism count was zero. Not in normal levels of a few bacterial parts per million. Not below the normal levels. Zero airborn microbes. That's a bit weird. Contacting Miri over the intercom, there was some bickering (Sugita not realizing she had caused Peirce to be injured in the docking). The science officer went to inform the captain of this, suggesting some caution entering the station. Just as the captain was ordering that no one leave the ship, we cut to Joshua Davies, outside the ship in the docking bay, hooking up refueling tubes and waste disposal systems and stuff as part of his job.
(Getting the Captain involved in a plot is easy, and the science officer is going to be a key role in a science fiction mystery game. But I wasn't sure how to get the janitor involved. This was step one: forcibly push him into the plot. Eventually, we found that his monk nature was more useful for getting involved in the plot. But for the first half of the game, I was worried that we didn't have enough time spotlighting our gentle cybernetic monk. By the end it all worked out, though.)
This led to a fairly long digression where no one was sure what to do about Joshua Davies. Leave him outside? Bring him into the ship? The ship's security officer Ribbons of Glee (a human raised by aliens) brought Davies back into the cargo hold and sat with him there for a few hours while the science officer did some tests and watched to see if they died.
No one died, so it was decided that they'd send some people out of the docking bay and into the space station proper. As the two most exposed (if there was any exposure) crew members, Ribbons of Glee and Joshua Davies would go. And the Captain and science officer would also go, as the most qualified to investigate.
Miri and Ribbons of Glee started going through Dr. Cherenkov's stuff, while Captain Harrington and Davies searched the station for anyone still aboard. They didn't find anyone, but the captain noticed that many of the computer terminals on the station had been blown out during the energy pulses. This was just as Miri was putting one of the data chips into her brain-slot to study what Cherenkov had been interested in. Which seemed like a really natural time for me as GM to declare that another pulse washed over the station, causing more stress for Dr. Peirce. Amber rolled badly here again, losing some points from Academics as her chip slot was damaged. We decided that she had some scarring around the slot, which prevented her from taking out the quantum physics chip that she had in. Which meant that, among other things, Miri couldn't sleep or relax or stop thinking about negatively charged tachyon fields.
As she recovered from the pain, Miri went to say something to Ribbons of Glee, and she realized that he had vanished during the pulse.
The good news was that she better understood what Dr. Cherenkov had been doing (with a good Academics roll in here). She knew that the energy pulses were fields of negatively charged tachyons. Records indicated that Dr. Cherenkov had been trying to amplify the natural energy pulses of the gas field. Some quick analysis showed that the pulses always came in pairs, with the next due in twenty minutes. Time to evacuate the station, back onto the (better shielded) Second Chance.
But Miri also had a hunch that she could get a signal to those who had disappeared, by sending a radio beam out during the energy pulse. She spent fifteen minutes of the time left reconfiguring a transmitter, leaving only moments left for everyone to get back to safety (Davies having to carry her back to the ship, as Peirce's wheelchair would have been too slow.)
Heather rolled nicely on an Athletics check to get everyone back safely to the ship, so she got to describe the pulse and noted that the pulse seemed to contain a signal of its own, with voices and an extremely fuzzy video signal. It was unclear who exactly that was or what they were saying, just yet.