It looks like you're new here. If you want to get involved, click one of these buttons!
Posted By: TomasHVMI amfeeding the players interactionwith elements that are volatile, laden, provocative or shocking, to have the players experience that the situations are hard to control, and choices hard to make. And when choices are made, I follow up with consequences that makes the world come alive around them.I long for this particular sort of player engagement the way a pig longs not to be bacon. What are some techniques that don't feel like tricks for bringing this about?
This... is working the imaginative field, deepening the theme and strengthening the conflicts, by simple and effective means. The players never have any reason to doubt my intentions. I will support their characters in scenes of harmony, in dealing with their everyday life, to make it easy to build a social base for their personality. But I will challenge their characters in scenes of conflict, to see how their personalities plays up in crisis. Through the characters, I will also strive to challenge the players themselves.
The point is to make players engage in the game, and to have them produce an emotional content that is in support of the game theme.