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So, inspired by Chuck Wendig's Flash Fiction challenges, I had a weird, possibly useless idea: Flash Game Design Challenge.In case that's of any interest to design geeks with some free time, or folks who want to challenge themselves.
I'm going to give you three mechanical ingredients. You use at least two:
Two dice that you don't add togetherA single token that sometimes is and sometimes isn't on your character sheet/possessed by the playera countdown mechanic (whatever the hell that means)
Write a game that takes 500 words or less to explain, which should include a hint of setting. No "generic" games!
Post a link to it on my blog post by Friday, September 23rd.