I clearly don't want to work today.
Years ago, here in LA there was a game company called Better Games. They produced four striking RPGs, albeit the sci-fi game (Battle Born) was just another version of their FANTASY game. Barony, Crimson Cutlass, and Good Guys Finish Last may be a decade ahead of their time. And as a result, died early deaths.
Barony was a really smart, fast, abstract system for dealing with magic, swords and so on.
Good Guys Finish Last is now and will always be the best super hero game ever made. If you could find a way to make it GMless, it would be the single best RPG ever made.
Finally. There was Crimson Cutlass. The pinnacle of pirate rpgs with an entire book of tarot-card related references to events and intrigue played out over the course of ANY adventure you design.
I can't really find much chatter on line about these games and I don't even know where you would buy them now. But if you ever get a chance, sit down and play some of the best games that while they didn't directly affect the present movement of indie games, certainly paved the way.