So I have been working on a game of and on for while, mostly off since I can not decide what the base resolution mechanic should be, I read too many good games.
So then recently I started my little experiment. I started what was advertised as a pure action fantasy game as a chance to test out some ideas.
The way I have chosen to run this game has lead me to decide what "My game" will be. And yes, you can feel free to call me crazy for trying this. The basic concept came from me thinking one day during a "Murdery Mystery" scenario years ago that, "Wouldn't it be cool to tie a some sort of mini-game like Clue into the mechanics to resolve the myster?" So I did, and it was awesome! Other ideas in my "CEO's Unleashed!" game (yes, I ran a game about corporate take overs, yes ninjas were involved) I thought what about using the game Acquire to resolve this? We used a Catan board layed across my world map to track a campaign that was about settling a new world. You get the idea.
Hopefully you get the idea. All of this done with simple stuff I had lying around the game room (Dice, Jenga pieces, various boardgames, tokens, etc). The idea is simple...well, actually it is not. Ok, the idea is interesting, the games will be simple, and involve only the minimalist amount of props to pull off. All of it will be tied to one cohesive stat block for a character, and will modify each game in what a player gets, and the boardgames will be cut down to their most basic elements. But, wouldn't it be cool to essentially break out "Formula D" the next time you have a chase scene your RPG?
I don't know, but it has worked amazing well for me at my table when I have done this over the years. I think it is a great idea for a role playing game. I don't know? You can call me ignorant now.