I'm starting this thread at the behest of John (Jenskot).
I've been kicking around the idea for a game about rescue workers, firefighters, EMTs, and the like.
Why? Because I want a game that's dangerous and challenging, with genuine action and struggle that isn't about killing people. Because I love "Rescue Me" and think that kind of show deserves some good genre emulation, and, well, genre emulation is kind of what I do.
I'm hoping for a few things, some gribbly gear and detail oriented action play, and some way of emulating the strain a job like that puts on the people that do it. Some sort of morale system would be nice too, but the one I've used in Combat Diaries isn't a good fit.
I'm starting to lean heavily towards a granular sort of action turn followed by a more mechanically abstract personal turn.
Sorry if this is written in only-Ogre-understands-this. That happens sometimes.