I found Apocalypse World a while back and I thought that it would be awesome to play. I talked with my normal group and we decided that it would start this summer. Since then I've spent a lot of time pouring over the book, making sure that I understand mechanics and that I am comfortable with running the game the way that is described in the MC section. The problem I am having, after two sessions, is that my group does not seem to be embracing the style and flavor of the game. We talked about creating characters with real motivations and goals, and I'm finding (two sessions in) that their characters don't really seem to have much thought put into them (none of them have given me anything in the way of a back story that I could use), for instance the Hocus still has yet to give us any idea of what their cult's principles are (which is making it very hard to draw them into anything). As a result they are acting like a D&D group in a post apocalyptic setting. I'm not sure how to draw them into the game, any ideas or advice that anyone could offer.