So Lukas and I are going to record an ep of stabbingcontest and we're going to go over the big story game/indy concepts in a sort of looking backwards kind of way because... it's time.
So what are they?
What I have so far are:
say yes or roll the dice
no secrets from other players
rewards for failure/failing forward/make failure interesting
let the characters drive the story (I don't want to be a character in your novel)
There are more somewhere in my head, but I'm trying to get this out before I run out the door.