Last night after MAID we played Death Frost Doom
with High Quality Roleplaying
. Death Frost Doom is James Raggi's low-level Lamentations of the Flame Princess / D&D module, and High Quality Roleplaying is an adventure game I wrote inspired by my experiences with particular types of low-level D&D.
Tony wrote a bit about it on his blog
but I hope he'll write more here. I played a blacksmith, everyone else was tenant farmers. As the resident member of the middle-class, and also a veteran of the King's Wars, I took charge and made sure that someone was always walking ahead of me and behind me. Alexis's character had magic that he could do with his own memories; Karen's character was very religious; and Jonathan's character was tough-as-nails but mostly we were a bunch of scared peasants making our way up a cursed mountain trying to find some money because it was a bad harvest that year and, if we didn't find the fabled diamond, we were all going to starve to death.
We didn't find the fabled diamond.
Death Frost Doom is creepy as fuck
. I commented to Alexis later that, if the mountain had been full of petrified people, that would be one thing, because it would mean a basilisk or medusa. But it was full of petrified wood: wood that had clearly been carved and crafted and then later turned to stone. And that was terrifying, because it was so unexpected. Likewise, the creepy cuckoo clock (it doesn't go "cuckoo" but instead a dying voice says
"coocoo. coocoo") scared us all out of our pants. We never even made it into the dungeon. We burned the book (probably heretical, not that any of us could read.) and stole the windows to sell and eke out the winter with the proceeds. So we went back to town and sold them to the mayor's wife.
Then a few months later the mayor's wife was murdered by her husband who'd been driven mad by crazed dreams, and we were out of money. So we went back up again ...