A not-at-all-hippie-story-gamer was talking with me about the Mythender character she made. She was telling me about stuff that wasn't in the write-up, about how she likes to make characters with amnesia and other things so that the GM has some leverage to make her life "interesting."
It hit me like a rock: My last question in character creation will now be Why does playing this character interest you? As in, that's a question with room on the sheet for the answer, not just a "let it dance around your head" question.
Now, I don't know if making that explicit is a good or bad thing. Testing will show. However, I'm sure folks have opinions! What do you think of this idea?