Hi Story Games,
This is my first post here, so I'll try to avoid any huge faux pas (how about those racial and/or religious minorities? So bad!)
I've been trying my hand at game design lately, with mixed results. Basically, my first real game hit a design wall and won't get up. It was too complicated, ambitious, and basically I don't yet have the experience for it.
So I've started on something simpler. The game is called Gems, and you can download a .pdf version here.
I'm describing it as a slapstick heist. Basically, the four player characters are rounded up by The Boss for "one last job" - stealing a bunch of gems.
The mechanics have been hijacked straight from Hearts (the card game). There are three rounds, each detailing a specific part of the heist: Scope, Hit, and Escape.
We play Hearts, and each time somebody plays a card, they narrate a section of the story. Whenever somebody "wins" a heart, they narrate some way their character has screwed up big time, and receive a white counter.
Whenever somebody "wins" the queen of spades, they narrate something absolutely terrible that has happened, that nobody could have foreseen. They then receive a black counter.
Whenever somebody with a black counter wins any hand, they have the option of narrating another absolutely terrible thing, that nobody could have foreseen. However, this time, they get to pass the black counter on to somebody else.
The only narrative conditions are: each of the three rounds is about a different part of the story, and, one way or another, the players always return with the gems.
In the end game, each player counts up their counters. A white counter is worth one point of blame, while a black counter is worth five points of blame. The character with the most blame has lost, and is punished by The Boss in some setting specific manner (executed, hit with a frying pan, et cetera).
That's pretty much it. I've posted in the Little Ideas section, because at this stage I'm not sure what exactly I want feedback about.
So I'll start at the most important point: does this seem interesting to you?