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The Wandering Damage SystemFirst there was the wandering monster. They serve well when applied in hordes, but why not cut out the middleman and just deal out damage to the characters directly? It makes for a smoother, faster-paced game, and if you want to kill off characters quickly, it can only be beaten by divine intervention by Cthulhoid godlings.Instructions: Whenever a player annoys you in any way, by wearing tasteless clothes or eating the last corn chip, ask him to roll a d20. He may become worried that he's rolling a saving throw. Ha, ha!!! Little does he know that he just rolled on the Wandering Damage System matrix!!! Repeat the roll as often as desired.The Wandering Damage System MatrixRoll Result1 Your character has fallen down a flight of stairs; roll his dexterity or less on percentile dice, or else consult Limb Loss Subtable.2 The monster your character just killed gets up and attacks him, doing 8-80 points of damage.3 Your character smells smoke; his right arm is on fire. Take 14 points of damage and save vs. gangrene.4 Your character cuts himself while shaving; consult Limb Loss Subtable.5 Your character's nose hairs catch fire and he dies of smoke inhalation.[etc...]
Posted By: GrahamSomething like My Life With Master, perhaps? Paul often uses mechanics to directly represent the thing the game is about.
Posted By: Eero TuovinenContenders is a very interesting thing in that it's like MLwM except that it mechanizes everything and has no real player-to-player interaction; the Fruitful Void in that game as I understand it is in the way you choose to depict your character as it's being moved along by the mechanics.