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Posted By: droogRed Letter Media presents theirlong-awaited reviewof Star Wars Episode 3.(it's 9am 1/1/11 here)
[True Grit 1]
You should also read the book, which is just a smidge better than the movie. The film might be one of the best adaptations from a good book I have ever seen (There have been better adaptations of bad books)
True Grit is my number 2 movie of 2010. Number 1 is of course Valhalla Rising.
[Kowloon Walled City 2]
youtube has a nice video of Kowloon Walled City here and of course there's a rare photobook floating around with some gorgeous pictures.
Posted By: Jason MorningstarCross-section of the (now bulldozed)Kowloon walled city. I want to play a cyberpunk game that never leaves that info-graphic.
Posted By: veritascitorThis is awesome. I don't suppose anyone has (or can make) a translated version?
RonniesCold Soldier by Bret Gillan, Death's Head by Rudy Johnson, Danse Macabre by William DureaRunners-UpDiary of a Skull Soldier by Callan Sweet, Sword of the Skull by Willow Palecek, Skull Full of Bong Hits by Nick Aubergine, Demilich by Noam RosenAll of the above, Ronnies and Runners-Up alike, "had me at hello" for various reasons. All but one displayed excellent use of the two terms. The cut-off almost always concerns distinct holes or confusions very obviously found in what's otherwise wonderful. For what it's worth, two of the Runners-Up are probably the ones I would most personally like to see developed into published games, over and above the actual Ronnies recipients.To clarify what follows, the two groupings below are equivalent in quality; they differ in type but one is not worse than the other.Baking - the issue here is that the components of the game are sound, but don't quite work together or are missing some particular connection that would make them "jump" much betterKeen Edge of History by Cliff Horowitz, Knights of Twilight by Davide Losito, untitled jeepform by Ben Lehman, Facing the End by Lee HammonsMixing - the issue here is that the components themselves need to be traded out or around in some way, although the "baking" may well be in good shapeVeterans by Rush Wright, The War of the Sheaves by Zac Dettwyler, The Sword and the Skull by Troy Costisick, Swords of the Skull-Takers by Joe Prince, The Eye in the Pyramid by David Berg
'A beautifully written and deeply affecting crime novel dealing with the wasted life of an American boxer in the city of Juárez, Mexico, the missing women of that city and ultimately a small amount of justice that is awarded them. Hawken writes with a maturity that is rare for a first novel, and achieves both a great crime novel and a work that transcends the genre. This is the real deal: tragic, dark, heartfelt. The Dead Women of Juárez deserves to be massive.' - Dave Zeltserman
Posted By: Graham Good luck, Sam. Self-promotion of self-published stuff is a good thing, I think.
Wake up, geek culture. time to die
is a rather enjoyable if not entirely agreeable rant by Patton Oswalt about pop culture and the possible repercussions of ease of access to supposedly nerdy media. Of course, not 100% accurate as he confuses his adolescent experience with something linked to a specific period of time. As late as 2006, the Boredoms were an unknown fringe band and it wasn't until the next year that they exploded in popularity with write ups in Vice and reissues of most of their past material on CD; but for a while there was definitely a sense of having my own thought palace for listening to music that maybe 10 people using soulseek had access to.
Posted By: whiteknife[Dot Dot Dot 2] That's indeed hilarious. Not to mention I think a lot of the story games folk here could learn a lot fromthe game it's talking about.
Posted By: Ben LehmanUh... what do you think is actually learnable from this? It seems to be to be a pretty straightforward, if simple-minded, final fantasy parody.
Posted By: Mike MontesaRPGGeek has a coolFiasco "competition"going on in the PBF threads. Pretty cool stuff!
Posted By: tomgThere were some really good playsets. The winner "The Bull" looks to be a lot of fun. Check them out at RPGGeek.
Comes Wizards of the Coast and Peter Adkison and Ryan Dancey. These guys buy TSR and basically make the game they want. They are customer #1 and they want a new game, with robust design (something AD&D, designed Ad Hoc, never had) that is basically, “what if we made AD&D now?” Peter and Ryan were very strongly driving the design back then, they wanted a game that captured that feeling of gaming in 1979, but without all the ad hoc systems that never made any sense.The marketing phrase you saw everywhere was “Back to the Dungeon.” “Wasn’t the 90s crap?” they were saying. “Let’s get back to killing orcs and taking their stuff!”As someone who was a designer at the time, I remember a lot of my fellows thought this was madness before D&D3 came out, thought that gamers didn’t want to kill things and take their stuff. Gamers wanted to tell stories! But nothing succeeds like success, and when it quickly became obvious that in spite of what all the designers in the industry thought, the players loved the idea, the designers changed their tune.All they wanted was someone to give them permission to enjoy playing the game they way they did when they were teens, and support that with a modern game. D&D3 did that and was a colossal success. Because there’d been this 10 year drought, you had this huge ocean of underserved players and D&D3 gave them the game they wanted.Now fast forward 8 years. A couple of things have happened.