Well, not wrong, but detoured, rewired, diverted. I'm not talking about hardcore hacks, just changed settings and concepts with minor rules changes and maybe an extra playbook or two. More than saying "we're playing in Waterworld and the Drivers all have speedboats", but less than Dungeon World.
I'm sufficiently impressed by AW's system and usability to try it for lots of other stuff, and I'm also curious to see how much mileage I can get out minor changes because I'm lazy. I thought I'd add some play ideas to this thread and see if anyone wants to comment or add their own.