So me and my group are going to start a five-person How We Came to Live Here game on Sunday. I anticipate playing for 2 or 3 sessions. No one has played before, the Inside (Oliver) and Outside (Me) Players have both read the rules. The other three players are going in blind (I am typing up a one-sheet for the game's setting, though, and we have plenty of reference sheets printed).
Everything seems very clear! This is troubling to me. I usually have questions, even if the book is tremendously clear (Apocalypse World, for example).
Is there anything tricky I should be aware of? What sort of stuff should I look out for as a first-time player? The two GM Players are experienced in story gaming, indie games, small press games, whatever you want to call them, but the rest of the group isn't so much. Basically, give me some general HWCtLH advice! If you would be so kind, of course.
Brennan, what do you look for in an AP? What would be maximally useful to you as a game designer? Are there any particularly relevant statistics you like to know about?