As part of my setting's development I want to brainstorm a list of "afflicting conditions" that can impair a character.
I don't care how these happen. Any of them could be from a poison, disease, potion, mold spore, dragon's breath, magic spell, sphinx fart, etc.
Similarly, I am not bothering to list the reverse of each condition. Thus "slowing" includes "speeding up", and "weakness" includes "strengthening". The setting has beneficial alchemy and animals, but I can be efficient by only listing the afflictions.
So...what am I missing from my list? Thanks!
unease
fear
numbing
weakness
paralysis
dizziness (brief penalty to action)
coughing (prolonged penalty to action)
nausea or choking (extreme penalty to action)
dazed (brief inaction)
befuddled (prolonged inaction)
confused (possible wrong actions)
hypnosis (controlled actions)
heat or burning
cold or freezing
acid
electricity
slowing
ensnaring
polymorph
memory loss
Comments
angry
tired
sick
injured
charmed
dominated
possessed
- hungry
- tired
- sick
- injured
- numbed
- weakened
- shocked
- paralysed
- dizzy
- coughing
- choking
- burned
- overheated
- frozen
- thirsty (dehydrated)
Psychosocial conditions
- uneasy
- dazed
- befuddled
- influenced
- charmed
- dominated
- angry
- bitter
- nervous
- withdrawn
- high-strung
Mental conditions
- fearful
- confused
- hypnotized
- possessed
- amnesia
- depressed
- paranoia
- schizophrenic
This morning I realized I forgot cosmetic problems. A disease that causes a rash or blisters, the touch of a ghoul that causes weakness and partial hair loss, etc. As with benevolent opposites, no need to count these as distinct afflictions.
But thinking about diseases, I did realize we should add to our list:
- shaking or trembling
- susceptibility to bruising
- weak bones
- overactive bladder