As part of my setting's development I want to brainstorm a list of "afflicting conditions" that can impair a character.
I don't care how these happen. Any of them could be from a poison, disease, potion, mold spore, dragon's breath, magic spell, sphinx fart, etc.
Similarly, I am not bothering to list the reverse of each condition. Thus "slowing" includes "speeding up", and "weakness" includes "strengthening". The setting has beneficial alchemy and animals, but I can be efficient by only listing the afflictions.
So...what am I missing from my list? Thanks!
dizziness (brief penalty to action)
coughing (prolonged penalty to action)
nausea or choking (extreme penalty to action)
dazed (brief inaction)
befuddled (prolonged inaction)
confused (possible wrong actions)
hypnosis (controlled actions)
heat or burning
cold or freezing