I found this thread yesterday.
It is very interesting. It sums up exactly what I always seemed to feel before I found story games. It was in the last year prior to discovering story games that I started to aggressively frame scenes and provide serious pressure to player characters in an effort to make my games fun. This did not always work. Now story games have provided me with tools to more consistently bring teh awesome. It is really interesting to check out a thread full of people who are having the same problems that I did, and they have no idea how to really avoid this problem. I am not even sure how to suggest to them that there is a different way. The subject is so huge, I am not sure that I want to get into it. Though that I would point this out to people with more story game experience than I have in a effort to find out how to approach this population with this problem. I don't think telling them that the games that they are playing are not designed to support the experience that they are looking for would get me anywhere.
So to all the denizens of Story Games:
How do you go about suggesting other ways to get consistently good stories out of your RP to players who are likely extremely dedicated to trad games?