Mr. Teapot (Nick Wedig) posted this over in "Stuff to watch": http://www.wizards.com/dnd/Article.aspx?x=dnd/4dnd/monsterslayers
It got three replies, so I guess I'm gonna unpack it here a little bit more...
My train of thought:
1st reaction: "Great idea!"
2nd reaction: "Oh dear, it's WotC..."
3rd reaction: "downloading..."
4th reaction and subsequent:
-they promise to teach co-operation and leadership skills to kids, but there's absolutely nothing in there connected to the famous 4th edition group dynamic...the only thing anywhere near co-op is the thief's ability to deal extra damage if he's standing opposite another hero, with the monster in between
-the production value is abysmal, given the company. the tokens were made in effin MSpaint
-they imply rolling a 20 on a d20 is equally likely than rolling three sixes on 3d6
-the monster art is supercute. If I was a kid and the DM told me to kill that thing, I'd break down and cry.
You know what someone should do? Make a deal with Penny Arcade to produce a Lookouts RPG for kids.