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A component may use a trait to attempt to resist pain. The Chronicler uses the die offered for the pain and the player chooses a die from their Dice Horde equal in size to the relevant trait or smaller. Spoils: the Chronicler must wager a weakness first: "Failed to ..." (whatever was being attempted). Flinching reduces it to default spoils with no other ill effects. The winner gets the spoils and the die (unlike in a contest, where the loser would get the die, but dice gotten from Boneyard wagers go back to the Boneyard, as in contests). Default spoils for the Chronicler are a weakness: "Failed to ..." and the default spoils for the player are to negate the pain inflicted by the Chronicler.