From the 365 days thread....
Posted By: WolfeLevi,
I'd settle for someadvicefor creating a community of play around my existing game.
Of course, getting a game out of playtesting phase might help, but still.
....I am not a master of this. Not at all
. I know a couple things, and I will say them; others will know more (and will hopefully post here).
1. Run the game. Constantly. Get people together, sit them down, and play the game with them. This can be playtesting, it can be 'demo-ing', doesn't matter.
2. Until people have others to play with locally, a global network is dead air.
3. Spur networking. I've had okay results asking everyone at the demo table for their contact info (facebook is good). I've had better results telling everyone at the demo table to share their contact info with anyone else at the table they'd like to play with again. I've had best results holding out a copy of the rules to the table and asking "Anyone want to keep running this? I know a few people that might be interested."
4. Online grouping and networking should be casual, not committed, until the people engaged have a very solid core. You don't build a network site until the Facebook group starts to chafe, for example. In most cases, it's better to join the existing gamer networks than build your own. Join everything
Anyone else got advice for what works and what doesn't?