So I'm working on a first draft of my game about teenagers working out their adolescent trauma through a fairytale quest. And I need a name! It's getting kind of weird and silly to be proceeding without having that nailed down. So I'd like some help picking. Here's the flavor text that I wrote for it; the name comes at the end and should fit this:Growing up. It's a time enshrined as blissful, innocent, simple—but that's a lie. Truth is, "growing up" is not for the faint of heart or fragile of soul; it's a treacherous ground of confusion, heartache, isolation and pain. The ones who shepherd you have no clue how to comprehend you, much less help you, and those in it with you are too wrapped up in their own pains, neck deep in a sea of sorrows, to to reach out to you in yours. Growing up is trauma. Maturity is bought with blood. But it must be done.
There is one hope. There is a land, perhaps in the woodland's heart, perhaps over the rainbow, perhaps in your own backyard, where magic dwells and enchantment rules, to which you can flee from cruel cliques and wicked step-parents and unrequited love. A land of Faerie where a bewildered boy can find wonder and excitement and a lonely girl can find beauty and delight. But it is no escape. It is a world of exacting rules and deadly dangers; its beauty has fangs and its adventures, a price. It has destroyed a thousand children before you and will gladly consume you as well. It cannot be fled, it must be faced. And the menace of Faerie is nothing more or less than what you bring with you to it.
There lies your adventure. Have you bravery enough to wrestle with demons? Wisdom enough to resist beguilement? Nerve enough to grow up? Come then to the...
That's currently my favorite. Other possibilities:There lies your adventure. Have you bravery enough to wrestle with demons? Wisdom enough to resist beguilement? Nerve enough to grow up? Come then and become...
Lost in Dreams
orThere lies your adventure. Have you bravery enough to wrestle with demons? Wisdom enough to resist beguilement? Nerve enough to grow up? Come then into the...
Whaddy'all think? I'm looking for both gut reaction and considered analysis. Which grabs you best? Which fits most clearly with what (note, not TELLS what) the game's about? Any other suggestions?