I have to admit, sometimes I feel a bit prescient (or am just prone to self-fulfilling prophecy). Either way, I know sometimes that I'm going to like something even before I really try it. This was true when I walked into the theater to see Six String Samurai, for instance.
So, I had already been on Epi's case about Swords without Master. And I knew that, without fear or reservation, I could run his game for him after sitting in on only one session. Even though the game isn't written. I honestly think it has more to do with how simple the game is than familiarity of source material, but either way I convinced him to let me do so.
Thus began our game of Curse of the Panther God. Epidiah, Frank, Kevin, Andrew and I sat down in an impromptu session. Epidiah and I shared some of the initial GM duties and I came back to him a few times, but otherwise I ran a really fun game (for me, at the least, and for the others, maybe).
An African Plains spear hunter whose tribe became giraffes,
A Middle Eastern sailor who wore a boat on his back for penitence,
Discovering the welcoming brothel only to have it corrupted by a curse,
Vampirically charming Crazy Jack's mind as an example of combat,
Plumbing the underwater temple of the Sea Serpent God to recover the bride,
and the final curse of the Sea Serpent God as we learn not to mess with the gods ever again (yeah right).
I love the way motifs get used and how mysteries evolve in the game. I think people will have fun with it when it comes out. I can already see my group enjoying it and then using it for another setting, say Shadowrun?
I'll ping Epidiah to post some of his thoughts.