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Posted By: DestriarchI never did mention that my game DreamCatcher uses free association as a magic system. That's where you make a list of related words and try and turn one into another. It's modelled on the concept of the 'Stream of Consciousness' in psychology.-Ash
Posted By: SquidLordProviding a link for this one gets you sainthood.
Posted By: Christian GriffenThat's the one where you're on an island and the characters inevitably turn into psycho killers.
Posted By: jaywaltBut why would Finnish fans choose to root for Stoke City of all places? I don't think I can suspend my disbelief that much
Posted By: wanmansouCuper & Szymanski attribute the Norwegian love for English football to the alleged Norwegian way of seeing the English as Norwegians, only slightly more nuts.
Posted By: joepub...and then pulling out from that, finishing the game, and wondering what to do with the fact that we just went through a romance together.
Posted By: TomasHVMAnd my gameMuuhas been considered weird by most players for more than two decades now (most of them have only heard about it). It is a poetic fable about beings with no language and a collective identity. It has exciting actions like walking, looking for food on the ground, eating moss, bathing, cuddling ... and you share your experiences through dreams, and always knows what the other muu's are feeling (you feel it too). And in the end, when you have played it for a couple of hours, you are left with a pure and simple feeling of happiness. :-)
Posted By: Adam DrayThat IS English. Tomas always talks like that.
Posted By: DestriarchPosted By: joepub...and then pulling out from that, finishing the game, and wondering what to do with the fact that we just went through a romance together.
Posted By: joepubOh...I really liked that aspect of it.
Posted By: Paul T.I think Mendel was working on some game where, instead of resolution within the fiction (which was handled freeform), players maneuvered their characters so they could later play cards in their hand (which listed things like "X and Y become friends"), and thus the competition was between the players, with all in-fiction differences being handled totally narratively. That sounded interesting, and very unusual for RPG territory, but it could be my fevered imagination reconstructing something else I heard somewhere.
Posted By: Adam DrayI think he's still working on Underworld.
Posted By: phargleWe (sage, dan, me, amy) put together a game where you roleplay dudes in a tattoo parlor bitching about your shitty day and giving tattoos to skanky hos
Posted By: Adam DrayI was there for that!
Posted By: Neko EwenIs there actually such a thing as a normal indie RPG anyway? That sounds almost like an oxymoron, though I suppose some are (considerably) weirder than others.
Posted By: Neko Ewens there actually such a thing as a normal indie RPG anyway? That sounds almost like an oxymoron, though I suppose some are (considerably) weirder than others.
Posted By: wyrmwoodPaul, this is not a fevered imagining. There are actually two games you could be talking about. [...]Although I find it interesting that these areweirdgames. I hadn't really thought about them that way.- Mendel
Posted By: Paul T.Fantastic, thanks! I agree that the games are only weird in a very limited sense, but they sound interesting and at least somewhat unusual. Have you got any weirder ones?
Posted By: Neko EwenIs there actually such a thing as a normal indie RPG anyway?
Posted By: Adam DrayJeff Himmelman's "Kingdom of Nothing"
Posted By: JoelAnyway, I'm having a hard time engaging with this topic because "weird" is such a sliding scale.
I want to say Senkowski's (or however the hell you spell it) Untitled. Because it's presentation is cut-off-your-dick good. That good, that weird
Wait, I'm actually thinking of Jeff Himmelman's "Kingdom of Nothing," which also uses coins and also delves into the worlds of magical hobos. It was in ashcan form two Dreamations ago. It's a much better game than Underworld. <=)</blockquote>I wouldn't say that it's a weird game. Poetic ... or mystical, but not weird.---My own suggestions:Prosopopé. You're playing artists jumping into a painting to see what's wrong with it. No names are allowed to be spoken.The Final Voyage of Selene. A short hard rail about a crew in a ship that is about to crash, with a few scenes of presenting the characters ... and that's it.My own Imagine. It's a strange feeling that appears, and one the players said that he still thought about the story we made months after we tried it the first time. Not bad for a game that takes an hour to play.
The Final Voyage of Selene. A short hard rail about a crew in a ship that is about to crash, with a few scenes of presenting the characters ... and that's it.