Moving away from sex for a moment, I'd like to have a grumble about cultures in game design.
I've been churning out a couple of small games over the last month and I've discovered a semi-conscious aversion to writing games set in the past or in foreign lands. I simply don't feel up to the challenge of writing a believable cultural or historic setting. At best, the final piece would become a dull (and poorly researched) anthropological thesis with dice thrown in. At worst, a tragic insult to the culture I wish to present.
Is this simply a personal failing on my part, or does anyone else feel this deficiency keenly?
Am I approaching this the wrong way? Should I pull a Hollywood and just steamroll any facts that don't fit with my vision?
Sigh, I'll never finish that samurai epic!