Let's open a new discussion: Does democracy have a place in your games or play-style?
By democracy I don't mean state-democracy by which nations may be run, but game/social-democracy where the inclinations of a small group shape its decision-making and further action.
My thoughts on the subject of game-democracy:
There are two types of democratic modes in roleplaying: inferred and formal.
The former is group consensus (or lack of) to imagined events, as per the Lumpley principal, without overt ceremony; the absence of objection by members of the group when new elements enter play is tantamount to unanimous democratic victory. Vocal approval/disapproval ("Awesome!"/"Hmm.. I dunno.") or more subtle indications of the same are members effectively casting votes which influence events thereafter, whether or not anyone comprehends this.
The latter is manifest democratic process with members of the group physically voting for or against a specific subject. This is a rarity in relaxed social conduct and express game rules both. Any reason?
Sorry if this is simply wrong in a punch-the-screen-because-this-gorramed-art-student-doesn't-know-anything-about-political-science-or-sociology kinda way. If you find this to be the case, I urge you to school me.