Apocalypse World! So, so fun.
I turn to Shannon and start the game: "You wake up with Bondo's knife to your throat. 'Give me the key, bitch, or you die now.' What do you do?" That's what the game tells me to do. Make as hard a move as the fiction allows so that 1) I can set up a future harder move and 2) I prompt action from the PC.
Shannon's skinner fucks that guy up real good (of course, and fuck him, I'm looking through crosshairs).
But now we know that Roark's men can get to her in her freakin' bedroom, whenever they want. Shannon gets distracted with other stuff and does nothing about this fact. No new security or bodyguards or nothing.
So now: The rules say when my plans come together without interference, make as hard a move as I want. So later (at my leisure, when it's right) my move is 'Capture Someone.'
It's so very fun and easy. I loooooove the GM rules for this game.