I had a bit of a revelation last night and that spurred on a question: What's stopping me from finishing Dark Days (my game)?
I've been sitting on it for months now, doing a little bit of work here and there but nothing solid. From discussions, I'm not the only one who never finishes his games and ends up with a folder with 10 half-done games and nothing to show for. So what's holding us back?
For me, it's mostly this notion that Dark Days only has one shot to get out there. It has to be perfect. There has to be an amount of gamers ready to buy the thing even before it's released. I must have an active blog, to gather said gamers and other people and sell them my game. It has to have the best art (that's why I've made 3 covers and commissioned a 4th), the best writing (which is why I've ''edited'' it 5 times) and the best rules. And so on.
No more I say! A single person can't create and publish a game and hope to achieve the same level of success as a whole company (like say...White Wolf). You can't gather a crowd of rabid fans with empty promises and you can't publish a game and expect it to sell 2000 copies just because you think it deserves it.
I'll be cutting down the content in Dark Days and putting together a playtest draft by January. I'll turn the 300 page mammoth to a 50-100 page game and I'll illustrate most of it myself. And then I'll publish it anyway I can.
What about you?