I'm running a kick-ass WGP game set in the Silver Age of Marvel Comics: Loki, god of mischief, is playing merry hell against Spider-Man and the Thing. It's a long-form game because I've never seen an AP that wasn't a one-shot.
I am destroying them. I have won (almost) every "enrichment scene." I have won every "conflict scene." The players have devastated almost all of their aspects, which means that they'll very quickly run out of resources and be forced to go into an "enrichment grind" whoring for cards to build up their hands. I have never felt a moment's worry or concern. Part of the problem is that most of our "conflict scenes" have been 1:1, rather than 1:2, because the heroes haven't teamed up very much.
I know that this is kind of how WGP is supposed to go. But I'm worried that we're going to reach a point where the players have devastated all their aspects but I haven't "transformed" them yet, so we'll just have a scenes where I rack up stress on their devastated aspects and they won't have any way to oppose me. Is it supposed to be this easy?
I get the impression that WGP's math isn't quite robust, and it's riddled with special exceptions which makes it hard to work out what's the matter.